We:Balance is a local multiplayer game that requires people a sense of balance, cooperative attitude, and competing spirit.
The game implements Nintendo Wii Balance Board as controllers. Players need to step on the boards and try to move their center of weight to control game characters. Wii Balance Board contains four pressure sensors on the bottom and measures the user's center of balance.
Theme of the game was influenced by the ingenious animation Balance (Wolfgang y Christoph Lauenstein, 1989). Players are on tilting floor and need to keep balance to survive, or not to let others fall off, or just to keep the good balance of their own world.
The game mechanism is simple, but it does tell story with elaborating level structure. The first level is just an empty plane that tilts. As the level goes further, however, it starts to represent some environments we face everyday; home, office, and the entire city. This structure makes players to feel engaged into their real life as a stage while playing the game together.
ITP Winter Show 2013
Credits and Contribution
- Ilwon Yoon
Brought initial idea. Developed main menu and calibration screen.
We had so many intense meetings that we'd fully reset the concept a few times.
Developed game mechanics. Coded main game physics.
But really, we've done almost everything together.