Jaewoong
Works
Works
TOP

We:Balance

We:Balance is a local multiplayer game that requires people a sense of balance, cooperative attitude, and competing spirit.

The game implements Nintendo Wii Balance Board as controllers. Players need to step on the boards and try to move their center of weight to control game characters. Wii Balance Board contains four pressure sensors on the bottom and measures the user's center of balance.

Quick demonstration of how the game mechanics work. Each player controls one of the colored cubes on a surface.

Theme of the game was influenced by the ingenious animation Balance (Wolfgang y Christoph Lauenstein, 1989). Players are on tilting floor and need to keep balance to survive, or not to let others fall off, or just to keep the good balance of their own world.

Level 1: Empty space Level 2: Home
Level 3: Office Level 1: City
Level design of We:Balance.

The game mechanism is simple, but it does tell story with elaborating level structure. The first level is just an empty plane that tilts. As the level goes further, however, it starts to represent some environments we face everyday; home, office, and the entire city. This structure makes players to feel engaged into their real life as a stage while playing the game together.

ITP Winter Show 2013

Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show Winter Show
People having so much fun at ITP Winter Show 2013.

Playtest @EYEBEAM

Test at ITP Setting up at EYEBEAM
Guys playtesting Dad and son playtesting
We participated in EYEBEAM's Playtest, organized by Kaho Abe.

Credits and Contribution

To navigate all pages, please have your device in a landscape orientation.